The Focke-Wulf Fw-190A is the best performing aircraft in CFS Luftwaffe inventory. It is a durable airplane compared to the 109, and will allow you to achieve better scores. It's sturdy construction allow the 190 to be still able to maneuver and to survive to damage that will make the 109 uncontrollable. It also have a heavy armament, making of it a dangerous opponent. Only a few hits in the wings of a Hurricane or Spitfire will send them toward the earth. Like the 109 though, it is more difficult to scores hits against allied fighters because of it's rather low rate of fire, and a lower initial velocity of the ammunitions. You'll have to become a sharpshooter to score hits during a high G-loading turn.

The only way to compensate for this disadvantage is to come closer to the enemy before opening fire. The closer you are, the easier it is to score hits, and the more damage you'll do.

The tactics used in a 109 are also broadly applicable to the 190: you'll have to put even more emphasis on a superior altitude, because the 190 have a poor climbing rate. You'll need speed to break away from the engagement, and you can have a superior speed only as long as you've an altitude advantage.

Like the 109, you'll have difficulties to get behind an opponent, because of your inferior turning rate. Most of the time, the only option you'll have is a frontal attack. The first head-on attack is crucial: you have to score hits right from the beginning to cut the enemy's maneuverability and lessen the foe's advantage.

 

The strong points of the 190 to use as much as possible:

The 190 have an excellent rate of roll and you can do lightning fast split-S to shake an enemy in your six. Compared to the 109, you don't have to fear so much the dives because it is easier to pull-up, and you still have a rather good maneuverability, even at high speeds. Jumping on an enemy from above is easier, as you will be able to follow quickly by using your ailerons to rapidly place yourself and keep in a firing position even if the foe is doing sharp turns to avoid your attack. In a dive, you'll have the advantage in maneuverability at high speed over the Spitfires.

The good rate of roll is an advantage when you're close to the ground, as you can do a sharp turn, followed by a quick half roll in the opposite direction to alter your course . It would be very difficult for a pursuer to keep behind you, giving you a chance to escape, or even to become the hunter if the opponent make an error.

Your best chance of success is that you can still fly, and even score victories in a heavily damaged 190. If you're followed by a Hurricane with his guns blazing in anger, your superior speed allow you to leave quickly the danger area. If the Hurricane or Spitfire keep following you, it is likely that very soon he'll be short of ammunitions. On the contrary, with your lower rate of fire (and with the fact that you'll have less frequent occasions to open fire) you'll rarely be out of ammunition. Fire only short burst at very close range, and you'll score hits, and still keep enough ammunitions to continue the fight.

If an allied fighter challenges you in altitude, you'll start to have a hard time, because you can't climb after him, being very exposed to his attacks. Keep as much speed as you can, and watch your opponent carefully: If you pull-up to soon to try to meet him, your speed will vanish very quickly, and you'll stall at the worst moment, becoming an easy target. Perfect timing is needed, so as to be able to shoot during the vertical climb, retaining enough speed to be able to alter you course quickly enough to hit the foe, and without entering a stall.

An other way to get easily behind your opponent is the dive from a higher altitude on an enemy climbing toward you: instead of building speed during the dive, retard the throttle, and lower your flaps a little. Make a head-on attack, followed by a quick split-S, with full throttle while retracting your flaps. This way, you'll have a speed giving you a quicker turn, and the speed you regain during the split-S allow you to quickly close the gap between you and the opponent. He'll be very surprised to see you on his tail so quickly when he expected you to have build so much speed as being not able to turn behind him before ages.

The 190 becomes even more fun to fly, and more effective once it is flown in teams. The team work compensate for the lack of maneuverability, each 190 protecting the other. Two 190 doing a head-on attack at the same time have a tremendous firepower

The things you'll have to watch carefully:

 

Beware of your lower rate of climb! Be careful to have the more altitude advantage as possible. The opponents will be more difficult to figure against the ground, of course, but the speed you gain in the dive allow you to escape unchallenged after your attack. If an enemy fighter climbs above you, you can start sweating, because you can do nothing if the pilot is an experienced one.

Don't try to turn to quickly after a firing pass from forward: the enemy usually turns better than you and will get a chance to fire before you get yourself in position. Allow yourself the time to build up speed; it will give you enough room to reverse course and get in position for an other head-on pass.

Never engage in a turning fight against superior maneuvering planes unless you want to be shot down. Make only diving attack from a superior altitude, and climb again to safety. From ground level, if you've picked-up enough speed, you can climb again to at least 2500m and still have speed in reserve.

Don't fear the head-on attack; position yourself to the side of the enemy and fly with some sideslip to be a more difficult target, and fire at the enemy from the side, when he's at close range. Don't be the first to fire as it will indicate your position; use the enemy tracers to aim, and fire only when he's at less than 800 ft. Be careful to break the attack before being to close in order to avoid the collision. You'll have a very short time to fire and to aim at you target; this is the reason why you'll have to become a sharpshooter. At close range, the 190 have a devastating fire power and soon your opponent will try to avoid the head-on attacks. Very often, only one attack from the front is enough to send your opponent to it's fate. When the first pass is not enough, don't run after him at all cost to finish the job or chances are that you'll get shot down by someone else. You'll find frustrating sometime to do all the hard work, while other enjoy the easy victories you give to them on a silver plate. But it's better to only damage a plane and score no victory than being shot down trying to have a confirmed one.

 

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